Saturday, May 24, 2008
patient
Friday, May 23, 2008
An unbiased and un hyped review : AoC Average Final Score 6 / 10
Sunday, May 18, 2008
It takes too long to reach the real world in age of conan
If you follow the launch of AoC you probably know it has raised a lot of emotions by fan boys and haters. Still, the fact remains: the Open Beta launch was a PR fiasco. That is why it is good to read a lot of reviews from people who entered the game until the present time and think AoC is a good game. Now that the technological issues are behind us, we can discuss on how well is AoC in terms of content.
I can't summarize the entire views i read other the web in the last two days. Nevertheless, i get the feeling most of them are positive (as long as your computer specs are good). One thing still puzzles me. AoC is an MMO first of all, why the hell to develop a 1-20 lv zone (Totrage) which is based mostly on single player. I really think this decision was a mistake and maybe Funcom needs to address it in the coming patches. Why? because first impression is everything. Furthermore, you can't allow players to feel they need to follow a tedious phase in order to reach the real open world of AoC.
Stay tune as i will post more on AoC in the next couple of days. , hopefully i will get the chance to play with it when it reaches Israel.
Friday, May 16, 2008
It's actually good to take a break from your favorite MMO
Yeah, I truly believe taking some time off from MMO is actually a good thing. I had two major breaks from WoW. Each one for several months. One was after I reached lv60 and one accured recently, after my wife gave birth to my beautiful twins. i got back to wow three months ago.
I still have a lot of end game to explore, although i don't have much to do other than raiding (I'm not much of PVP man). Therefore, take my advice, and don't be afraid to leave ur favorite MMO from time to time, only to get back and c if spark still exist.
Thursday, May 15, 2008
I need the Adrelanin rush.
Wednesday, May 14, 2008
why did i get the job? i'm experienced guild manager/player
I'm still hoping that one of the days my future boss will ask me in the interview: "ok son, now i see you wrote you have speciall experience in World of Warcraft. you have been raiding MC, ONY,UBRS,LBRS, SSC,MAGGI, Grull etc. Do you believe this would help you in your next job?". mmm....Gulp....
But seriously, when you think it thru, I don't see the connection between managing Guilds in MMO'S and accuaring managerial skills.
Even so, i got two stories related this subject. the first one was published few days ago. the owner of the blog Acid for Blood will be joining Guild Wars as a community Manager .Now i'm not saying he that got the job because he was in a guild. still he played MMO's before. Did it helped him to get the job? not sure, it probably did.
Another story i wish to share comes from my own personal experience. I'm working as a Hi-tech Reporter and few months ago i was laughing with one worker at microsoft Israel on WoW. he told me an unconformed story that a guy got his job after he told he managed a big guild in WoW. While managing a guild is a hard and Sisyphean duty, still i'm not sure if you could describe it as a "job". whether the case is true or not, I do beleive when you got 10 million people playing a game, it really helps that your job interviewer is also a fan of WoW. somthing to think about.
AoC: it's not the 250 hours that matters, it's the stickiness
Let the guilds establish their own website with their own closed or open forum. The minute a player will join a guild he will automatically join the guild network. As matter of fact, why not just build a MMORPG social network for each MMO. Community Is what gives a player a motivation to continue even though the game content is boring or start to repeat on himself.
So for me the big question is not if u finish the game in a short period of time or not. What does it really matter is the stickiness of each user to the application (the game).
AoC and the Devil’s Advocate Approach
There a lot of growing issues which surrounds AoC. The Game play VS Graphics (As keen and Graev's mentioned in their last post). What is best, to launch a game with an uber graphics or to ease the requirements and hope to attract more players.
The Performance issues is another matter. Another question Is There a Miracle patch, and how come Funcom needs a Miracle Patch few days just before the launch. More questions rose regarding the world. Is it really open? Is it more linear than what the players expected? There was a fierce debate regarding the open beta. Was it wise to use unpatched client beta? everyone knows ( even Funcom) that public beta is a Marketing and PR tool to accumulate new gamers.
I probably didn't touch many issues which were brought by many Advocated players in the last weeks. I found myself surfing the officaisl forums of the game and MMORPG website forums in the last weeks, only to discover that still many many subjects haven't been answered.
An idea pops into your mind after so many unsolved issues, Did Funcom used the Devil's Advocate Method. Devil's advocate is someone who takes a position for the sake of argument. This process can be used to test the quality of the original argument and identify weaknesses in its structure.
What that's got to do with Funcom? A lot. The launching of AoC is like any other technological project. I won't describe the workflow of a typical technology project. A lot of reading stuff regarding the matter can be found all over the web. Still, one cannot ask himself what would happen if Funcom had taken the Devil's advocate appraoch. I guess they would avoid a lot of the critisim which was pointed to them by a lot of gamers lately.
Practically you can take each of the common issues I mentioned earlier in my post and use the Devil's advocate approach on it. Imagine to yourself an imaginary board meeting at Funcom offices (four years ago…). “So guys”, says Gaute Godager, the AoC director, “we need to decide. Are we going to make a game for the High end machines and astonishing graphics or make some compremises? Offer mainstream graphics, none which you could describe at the next Generation MMO. Nevertheless, it would be playble by many”. “Listen Gaute”, says Erling Ellingsen (AKA – the devil's advocte). Do you know what is the main characteristic which defines all of the top MMO's? The one's that shine in the sales charts are the one's that not require from the gamers to upgrade their machines and to have an uber Rig?”.
Now only history will tell what would happen to AoC. But I'm pretty sure that if Funcom had used the Deviles advocate method in the game life cycle development – they would be pretty sure avoid a lot of the significant issues that we see now been raised by many critics.